Engine Guide
Blender → Godot workflows, behaviors, and runtime reference
Scene Settings
Sky color, gravity overrides, music, and scene-level events.
Characters, Players and Cameras
Player rigs, NPCs and camera behavior.
Animation and Frame Events
Animation imports, frame-timed events, and playback control.
Audio
Speakers, autoplay, looping, and background music playlists.
Triggers and Commands
Areas, trigger filters, command catalog, and automation.
Inventory and Holdables
Inventory kinds, stack sizes, and hand-held items.
Conversations (Advanced)
Dialogue authoring and reply selection.
UI and Cursors
UI Elements, menu flow and overlays.
Input (Advanced)
Action maps and controller support.
Cameras
Player camera settings, switching, and best practices.
Sub Scenes and Level Loading
Friendly recipes for doors, hubs, and streamed interiors.
Troubleshooting
Common pipeline issues and fixes.
Physics and Colliders (Technical)
Rigid bodies, collider generation, holdable bodies, and movement.
Pipeline and Runtime (Technical)
GLB import flow, load/unload lifecycle, and feature registration.
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