Input (Advanced)
Action maps and controller support
Default Actions
- FPE ships with sensible defaults for Move, Look, Jump and Use.
Controllers
- FPE includes mappings for Keyboard & Mouse, Xbox, Play Station and Switch controllers out-of-the-box.
Live Remapping (Advanced)
- The entire purpose of the way Inputs are handled in FPE is so that Players can setup their own controller mappings at game runtime.
- The Input utilities can be used, in code, to create interfaces for remapping controls. See
FPEInputManagerin the Godot API docs. - There is an example Input mapping interface in the Godot plugin called
FPEInputMapper.
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