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Input (Advanced)
Action maps and controller support

Default Actions

  • FPE ships with sensible defaults for Move, Look, Jump and Use.

Controllers

  • FPE includes mappings for Keyboard & Mouse, Xbox, Play Station and Switch controllers out-of-the-box.

Live Remapping (Advanced)

  • The entire purpose of the way Inputs are handled in FPE is so that Players can setup their own controller mappings at game runtime.
  • The Input utilities can be used, in code, to create interfaces for remapping controls. See FPEInputManager in the Godot API docs.
  • There is an example Input mapping interface in the Godot plugin called FPEInputMapper.