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Cameras
Player camera settings, switching, and best practices

Player Camera Basics

  1. Select your Player object in Blender and open Player Controls.
  2. Choose the control style: First Person, Third Person or neither to use "Papercraft" style camera and controls.
  3. If you want the player to hold items (First Person only), enable Can Hold Items so holdable items can be held in front of the camera view.

Managing Multiple Cameras

  • Place additional cameras in the scene for cutscenes or fixed angles. Name them clearly (for example, DoorCam or BossIntro).
  • Trigger Scene Event Commands to activate a camera when needed, then switch back to the player camera when the sequence ends.
  • You only need to call Reactivate Player Camera if you previously deactivated it for a cutscene.

Quick Camera Tips

  • Keep UI Elements within the chosen camera’s view so cursors and options stay visible.
  • Apply transforms in Blender before export to avoid offset cameras in Godot.
  • Test Player Camera Height and Distance early; small adjustments can make the controls feel polished for Players.