Cameras
Player camera settings, switching, and best practices
Player Camera Basics
- Select your Player object in Blender and open Player Controls.
- Choose the control style: First Person, Third Person or neither to use "Papercraft" style camera and controls.
- If you want the player to hold items (First Person only), enable Can Hold Items so holdable items can be held in front of the camera view.
Managing Multiple Cameras
- Place additional cameras in the scene for cutscenes or fixed angles. Name them clearly (for example,
DoorCamorBossIntro). - Trigger Scene Event Commands to activate a camera when needed, then switch back to the player camera when the sequence ends.
- You only need to call Reactivate Player Camera if you previously deactivated it for a cutscene.
Quick Camera Tips
- Keep UI Elements within the chosen camera’s view so cursors and options stay visible.
- Apply transforms in Blender before export to avoid offset cameras in Godot.
- Test Player Camera Height and Distance early; small adjustments can make the controls feel polished for Players.
Download