Characters, Players and Cameras
Player rigs, NPCs and camera behavior
Players vs. Characters
- Player Controls: wraps Character Controls with camera setup, device proxies, and hold zones. First-person enables a tight offset camera; third-person aligns and follows.
- First/Third Person: Player configurations that choose first or third person will disable mesh flipping so strafing does not rotate the rig unexpectedly.
- Character Controls: supports movement, jumping, optional sidekicks, and conversation metadata. Use for NPCs that need physics and animations but not player input.
Player Camera
- Players spawn a
FollowingCamerathat becomes current and registers in the global camera list. - Standard camera distance/height can be configured from Blender; first-person mode snaps offset close to the head and locks facing.
- Cameras can be switched by commands (see camera activation in the commands page).
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