Download Download
Characters, Players and Cameras
Player rigs, NPCs and camera behavior

Players vs. Characters

  • Player Controls: wraps Character Controls with camera setup, device proxies, and hold zones. First-person enables a tight offset camera; third-person aligns and follows.
  • First/Third Person: Player configurations that choose first or third person will disable mesh flipping so strafing does not rotate the rig unexpectedly.
  • Character Controls: supports movement, jumping, optional sidekicks, and conversation metadata. Use for NPCs that need physics and animations but not player input.

Player Camera

  • Players spawn a FollowingCamera that becomes current and registers in the global camera list.
  • Standard camera distance/height can be configured from Blender; first-person mode snaps offset close to the head and locks facing.
  • Cameras can be switched by commands (see camera activation in the commands page).