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WaterFX — API

Methods

  • void apply(Node3D node, Variant _data)
  • void _apply_recursive(Node n)
  • void _apply_to_mesh(MeshInstance3D mi)
  • Dictionary _shader_uniform_names(Shader sh)

Constants / Enums

  • MAT_FALLBACK = <Object>
  • SH_WOBBLE = <Object>