
Godot Addon API Docs
WaterFX — API
Methods
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void apply(Node3D node, Variant _data)
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void _apply_recursive(Node n)
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void _apply_to_mesh(MeshInstance3D mi)
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Dictionary _shader_uniform_names(Shader sh)
Constants / Enums
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MAT_FALLBACK = <Object>
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SH_WOBBLE = <Object>