
Godot Addon API Docs
ShapeGuesser — API
Methods
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PackedVector3Array _collect_samples(Mesh mesh)
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float _approx_mesh_volume(Mesh mesh)
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float _stdev(PackedFloat32Array values)
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float _min3(float a, float b, float c)
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Vector3 get_mesh_offset(MeshInstance3D mi)
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Shape3D build_collision_for(Node target, bool allow_trimesh_when_thin = true, float min_axis_epsilon = 0.01, bool prefer_simple_box = false)
Constants / Enums
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ROUND_STDDEV_THRESHOLD = 0.14
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ELONGATION_RATIO = 1.5
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AXIS_SIMILARITY = 1.15
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BOX_VOLUME_RATIO_THRESHOLD = 0.7