
Godot Addon API Docs
InputConstants — API
Constants / Enums
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ACTIVITY_THRESHOLD = 0.2
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MAPPING_THRESHOLD = 0.5
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CONTROLLER_TYPES = { "DEFAULT": "DEFAULT", "NINTENDO": "NINTENDO", "PLAYSTATION": "PLAYSTATION", "UNKNOWN": "UNKNOWN", "XBOX": "XBOX" }
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ACTUATOR_ID_DELIMITER = "_"
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ACTUATOR_PREFIXES = { "AXIS": "AXIS", "GAME_PAD_BUTTON": "GAME_PAD_BUTTON", "KEY": "KEY", "MOUSE_BUTTON": "MOUSE_BUTTON", "UNKNOWN": "UNKNOWN" }
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ACTUATOR_POSTFIXES = { "NEGATIVE": "NEGATIVE", "POSITIVE": "POSITIVE" }
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ACTUATOR_NAMES = { "ACTUATOR": "ACTUATOR", "MOUSE_VELOCITY_X": "MOUSE_VELOCITY_X", "MOUSE_VELOCITY_Y": "MOUSE_VELOCITY_Y" }
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MOUSE_VELOCITY_AXES = { "AXIS_MOUSE_VELOCITY_X_NEGATIVE": "AXIS_MOUSE_VELOCITY_X_NEGATIVE", "AXIS_MOUSE_VELOCITY_X_POSITIVE": "AXIS_MOUSE_VELOCITY_X_POSITIVE", "AXIS_MOUSE_VELOCITY_Y_NEGATIVE": "AXIS_MOUSE_VELOCITY_Y_NEGATIVE", "AXIS_MOUSE_VELOCITY_Y_POSITIVE": "AXIS_MOUSE_VELOCITY_Y_POSITIVE" }
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GAMEPAD_AXES = { "AXIS_0_NEGATIVE": "AXIS_0_NEGATIVE", "AXIS_0_POSITIVE": "AXIS_0_POSITIVE", "AXIS_10_NEGATIVE": "AXIS_10_NEGATIVE", "AXIS_10_POSITIVE": "AXIS_10_POSITIVE", "AXIS_1_NEGATIVE": "AXIS_1_NEGATIVE", "AXIS_1_POSITIVE": "AXIS_1_POSITIVE", "AXIS_2_NEGATIVE": "AXIS_2_NEGATIVE", "AXIS_2_POSITIVE": "AXIS_2_POSITIVE", "AXIS_3_NEGATIVE": "AXIS_3_NEGATIVE", "AXIS_3_POSITIVE": "AXIS_3_POSITIVE", "AXIS_4_NEGATIVE": "AXIS_4_NEGATIVE", "AXIS_4_POSITIVE": "AXIS_4_POSITIVE", "AXIS_5_NEGATIVE": "AXIS_5_NEGATIVE", "AXIS_5_POSITIVE": "AXIS_5_POSITIVE", "AXIS_6_NEGATIVE": "AXIS_6_NEGATIVE", "AXIS_6_POSITIVE": "AXIS_6_POSITIVE", "AXIS_7_NEGATIVE": "AXIS_7_NEGATIVE", "AXIS_7_POSITIVE": "AXIS_7_POSITIVE", "AXIS_8_NEGATIVE": "AXIS_8_NEGATIVE", "AXIS_8_POSITIVE": "AXIS_8_POSITIVE", "AXIS_9_NEGATIVE": "AXIS_9_NEGATIVE", "AXIS_9_POSITIVE": "AXIS_9_POSITIVE" }
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PLAYER_ACTIONS = { "PLAYER_DROP": "PLAYER_DROP", "PLAYER_JUMP": "PLAYER_JUMP", "PLAYER_MOVE_BACKWARD": "PLAYER_MOVE_BACKWARD", "PLAYER_MOVE_FORWARD": "PLAYER_MOVE_FORWARD", "PLAYER_MOVE_LEFT": "PLAYER_MOVE_LEFT", "PLAYER_MOVE_RIGHT": "PLAYER_MOVE_RIGHT", "PLAYER_RUN": "PLAYER_RUN", "PLAYER_TURN_DOWN": "PLAYER_TURN_DOWN", "PLAYER_TURN_LEFT": "PLAYER_TURN_LEFT", "PLAYER_TURN_RIGHT": "PLAYER_TURN_RIGHT", "PLAYER_TURN_UP": "PLAYER_TURN_UP", "PLAYER_USE": "PLAYER_USE" }
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UI_ACTIONS = { "UI_ACCEPT": "UI_ACCEPT", "UI_CANCEL": "UI_CANCEL", "UI_DOWN": "UI_DOWN", "UI_LEFT": "UI_LEFT", "UI_PAGE_DOWN": "UI_PAGE_DOWN", "UI_PAGE_UP": "UI_PAGE_UP", "UI_PAUSE": "UI_PAUSE", "UI_RIGHT": "UI_RIGHT", "UI_UP": "UI_UP" }