
Godot Addon API Docs
GLTFModelUtils — API
Methods
-
void clear_scene(FeatureUtils feature_utils, Node3D stage, bool global = false)
-
FeatureUtils load_gltf_scene(String file_path, Node3D stage, WorldEnvironment env, String sub_scene_name = "", FeatureUtils parent_feature_utils = null)
-
void process_scene_load_events(FeatureUtils feature_utils)
-
void process_scene_unload_events(FeatureUtils feature_utils)
-
void process_scene(FeatureUtils feature_utils, WorldEnvironment env, Node scene)
-
void map_camera(FPEGlobals fpe_globals, Node node)
-
void process_node(FeatureUtils feature_utils, Node3D node)