
Godot Addon API Docs
GLBMetaInclude — API
Properties
-
bool DEBUG = false
Methods
-
StringName _get_name()
-
int _import_preflight(GLTFState state, PackedStringArray _extensions)
-
int _import_post_parse(GLTFState state)
-
int _import_post(GLTFState state, Node root)
-
Dictionary _extract_scene_extras(Dictionary parsed)
-
Dictionary[String, Dictionary] _extract_animation_extras(Dictionary parsed)
-
String _clean_anim_name(String n)
Constants / Enums
-
EXT_NAME = &"fpe.gltf_extras"