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Godot Addon API Docs
GLBMetaInclude — API

Properties

  • bool DEBUG = false

Methods

  • StringName _get_name()
  • int _import_preflight(GLTFState state, PackedStringArray _extensions)
  • int _import_post_parse(GLTFState state)
  • int _import_post(GLTFState state, Node root)
  • Dictionary _extract_scene_extras(Dictionary parsed)
  • Dictionary[String, Dictionary] _extract_animation_extras(Dictionary parsed)
  • String _clean_anim_name(String n)

Constants / Enums

  • EXT_NAME = &"fpe.gltf_extras"