Properties
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bool DEBUG = false
Methods
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StringName _get_name() -
int _import_preflight(GLTFState state, PackedStringArray _extensions) -
int _import_post_parse(GLTFState state) -
int _import_post(GLTFState state, Node root) -
Dictionary _extract_scene_extras(Dictionary parsed) -
Dictionary[String, Dictionary] _extract_animation_extras(Dictionary parsed) -
String _clean_anim_name(String n)
Constants / Enums
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EXT_NAME = &"fpe.gltf_extras"
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