
Godot Addon API Docs
FrameTicker — API
Properties
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FPEGlobals FPE_GLOBALS
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Node _NODE
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float _SPEED = 1.0
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int _LAST_FRAME = 1
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float _current_frame = 1.0
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bool _PLAYING = true
Methods
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void _init(Node3D node, Variant data, FPEGlobals fpe_globals)
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void destroy()
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void _notification(int what)
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void _process(float _delta)
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bool is_playing()
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void play()
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void pause()
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void stop()