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Godot Addon API Docs
FrameTicker — API

Properties

  • FPEGlobals FPE_GLOBALS
  • Node _NODE
  • float _SPEED = 1.0
  • int _LAST_FRAME = 1
  • float _current_frame = 1.0
  • bool _PLAYING = true

Methods

  • void _init(Node3D node, Variant data, FPEGlobals fpe_globals)
  • void destroy()
  • void _notification(int what)
  • void _process(float _delta)
  • bool is_playing()
  • void play()
  • void pause()
  • void stop()