
Godot Addon API Docs
FollowingCamera — API
Properties
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FPEGlobals FPE_GLOBALS
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Node3D target
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Vector3 offset = Vector3(0, 1.5, 3)
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float angular_offset_degrees = 0.0
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bool align = false
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bool face = false
Methods
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void _init(FPEGlobals fpe_globals, Node3D node)
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float get_rotation_around_pivot_x(Vector3 point, Vector3 pivot)
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Vector3 rotate_around_pivot_x(Vector3 point, Vector3 pivot, float rads)
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Vector3 rotate_around_pivot_y(Vector3 point, Vector3 pivot, Basis src_basis)
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void _process(Variant _delta)