Properties
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FPEGlobals FPE_GLOBALS -
Node3D target -
Vector3 offset = Vector3(0, 1.5, 3) -
float angular_offset_degrees = 0.0 -
bool align = false -
bool face = false
Methods
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void _init(FPEGlobals fpe_globals, Node3D node) -
float get_rotation_around_pivot_x(Vector3 point, Vector3 pivot) -
Vector3 rotate_around_pivot_x(Vector3 point, Vector3 pivot, float rads) -
Vector3 rotate_around_pivot_y(Vector3 point, Vector3 pivot, Basis src_basis) -
void _process(Variant _delta)
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