
Godot Addon API Docs
FoldedPaperEngine — API
Load scenes, exported from Blender, with FPE Properties and Settings.
Properties
-
FoldedPaperEngine FPE_GLOBAL_INSTANCE
-
FeatureUtils GLOBAL_FEATURE_UTILS
-
Node3D GLOBAL_STAGE
-
WorldEnvironment GLOBAL_ENVIRONMENT
-
Callable[] LOAD_PROCEEDURES = []
-
Callable[] UNLOAD_PROCEEDURES = []
-
bool capture_pointer = true
-
String path
-
WorldEnvironment environment
-
int _previous_input_mouse_mode = <unknown>
-
bool _listening_for_joy_change = false
Methods
-
void _init()
-
void _ready()
-
void global_load_level(String file_path)
-
void global_unload_level()
-
void add_load_proceedure(Callable proceedure)
-
void remove_load_proceedure(Callable proceedure)
-
void add_unload_proceedure(Callable proceedure)
-
void remove_unload_proceedure(Callable proceedure)
-
void call_load_proceedures()
-
void call_unload_proceedures()
-
void _setup()
-
void _teardown()
-
void _on_joy_change(int _device, bool _connected)
-
void _enter_tree()
-
void _exit_tree()
Signals
-
signal global_feature_utils_change()