
Godot Addon API Docs
FeatureUtils — API
Properties
-
String SUB_SCENE_NAME = ""
-
FeatureUtils PARENT_FEATURE_UTILS = null
-
FPEGlobals FPE_GLOBALS = <unknown>
-
EventUtils EVENT_UTILS
-
AnimationUtils ANIMATION_UTILS
-
AudioUtils AUDIO_UTILS
-
CommandUtils COMMAND_UTILS
-
CameraUtils CAMERA_UTILS
-
ActivityControlUtils ACTIVITY_CONTROL_UTILS
-
SubSceneUtils SUB_SCENE_UTILS
-
RigidBodyUtils RIGID_BODY_UTILS
-
SpriteAnimateUtils SPRITE_ANIMATE_UTILS
-
PhysicsUtils PHYSICS_UTILS
-
TriggerUtils TRIGGER_UTILS
-
SceneEventUtils SCENE_EVENT_UTILS
-
SceneFXMap SCENE_FX_MAP
-
FXMap FX_MAP
-
MaterialModMap MATERIAL_MOD_MAP
-
ObjectModMap OBJECT_MOD_MAP
Methods
-
void _init(String sub_scene_name = "", FeatureUtils parent_feature_utils = null)
-
void clean_up()
-
void applySceneFX(WorldEnvironment env, Dictionary user_data)
-
void applySceneEvents(Node scene)
-
void applyFX(Node3D node, Dictionary user_data)
-
void applyMaterialMods(Node node)
-
void applyObjectMods(Node3D node, Dictionary user_data)
-
void applyPhysics(Node3D node)
-
void trackRigidBodies(Node3D node)