
Godot Addon API Docs
FPEUI — API
Properties
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Dictionary _wired = {}
Methods
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void update_children(Node node, Node[] wanted)
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Callable Mount(Dictionary entry, Node parent)
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Callable FC(Callable construct, Variant render = null)
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void _flat_into(Array arr, Array out, int level, int depth)
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Array ComposeChildren(Array arr, int depth = -1)
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void _dispose_all_id(int id)
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void wire_once(Object node, String key, Callable setup, Variant cleanup)
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Dictionary _bucket(int id)
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Variant _stable_repr(Variant v)
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int _deps_hash(Array deps)
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void on_dep(Object node, StringName signal_name, StringName key, Array deps, Callable cb)
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void on(Object node, StringName signal_name, StringName key, Callable cb)
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void off(Object node, StringName key)
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void dispose(Object node, String key)
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void dispose_all(Object node)
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void rewire(Object node, String key, Callable setup, Variant cleanup = null)
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void effect(Object node, String key, Callable setup, Callable cleanup)