Download Download
Godot Feature Splash
Godot Addon API Docs
FPEUI — API

Properties

  • Dictionary _wired = {}

Methods

  • void update_children(Node node, Node[] wanted)
  • Callable Mount(Dictionary entry, Node parent)
  • Callable FC(Callable construct, Variant render = null)
  • void _flat_into(Array arr, Array out, int level, int depth)
  • Array ComposeChildren(Array arr, int depth = -1)
  • void _dispose_all_id(int id)
  • void wire_once(Object node, String key, Callable setup, Variant cleanup)
  • Dictionary _bucket(int id)
  • Variant _stable_repr(Variant v)
  • int _deps_hash(Array deps)
  • void on_dep(Object node, StringName signal_name, StringName key, Array deps, Callable cb)
  • void on(Object node, StringName signal_name, StringName key, Callable cb)
  • void off(Object node, StringName key)
  • void dispose(Object node, String key)
  • void dispose_all(Object node)
  • void rewire(Object node, String key, Callable setup, Variant cleanup = null)
  • void effect(Object node, String key, Callable setup, Callable cleanup)