
Godot Addon API Docs
FPEGlobals — API
Properties
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PlayerControls[] PLAYER_LIST = []
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DeviceProxy[] DEVICE_PROXY_LIST = []
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Cursor3D[] CURSOR_LIST = []
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Camera3D[] PLAYER_CAMERAS = []
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WorldEnvironment WORLD_ENVIRONMENT
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AudioStreamPlayer[] BACKGROUND_MUSIC = []
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float BACKGROUND_MUSIC_VOLUME = -10.0
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float GRAVITY = 20.0
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Node3D STAGE_SCENE
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Dictionary SCENE_EVENT_DATA = {}
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Node CURRENT_LOADED_ROOT
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bool DEACTIVATE_PLAYER_CONTROLS = false
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bool DEACTIVATE_CHARACTER_MOVEMENT = false
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bool DEACTIVATE_TRIGGERS = false
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bool DEACTIVATE_UI_CONTROLS = false
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Dictionary[String, AnimationPlayer] ANIMATION_PLAYER_MAP = {}
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Dictionary ANIMATION_DATA_MAP = {}
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Dictionary[String, AudioStreamPlayer3D] SPEAKER_MAP = {}
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Dictionary[String, Camera3D] SCENE_CAMERAS = {}
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UIOption3D[] UI_OPTIONS = []
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Dictionary[String, SubSceneHost] SUB_SCENE_HOST_MAP = {}
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RigidBody3D[] RIGID_BODY_LIST = []
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Dictionary[String, FrameTicker] SPRITE_ANIMATION_MAP = {}
Methods
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void clear_all()
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void global_clear_all()