
Godot Addon API Docs
EventUtils — API
Properties
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Dictionary[String, Array] EVENT_HANDLER_MAP = {}
Methods
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void _init()
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Dictionary get_event_data_from_participant_data(Dictionary owner_data, Dictionary initiator_data)
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void _event_router(FPEEvent event)
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void setup_scene_event_commands(Dictionary scene_event_data, FeatureUtils feature_utils)
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void dispatch_event(FPEEvent event)
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void add_event_handler(String type, EventHandler handler)
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void remove_event_handler(String type, EventHandler handler)
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void clean_up()