
Godot Addon API Docs
AudioUtils — API
Properties
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bool BACKGROUND_MUSIC_PAUSED = false
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AudioStreamPlayer CURRENT_BACKGROUND_MUSIC
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AudioStreamPlayer LAST_BACKGROUND_MUSIC
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float PAUSED_BACKGROUND_MUSIC_POSITION = 0.0
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bool ALL_SPEAKERS_PAUSED = false
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Dictionary[String, bool] PAUSED_SPEAKERS = {}
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Dictionary[String, float] PAUSED_SPEAKER_POSITIONS = {}
Methods
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void play_speaker(String name)
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void pause_speaker(String name)
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void pause_all_playing_speakers()
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void resume_all_paused_speakers()
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void stop_speaker(String name)
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void stop_all_speakers()
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void stop_and_clean_up_speakers(bool destroy = false)
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void _on_music_finished()
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void play_next_background_music()
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void pause_background_music()
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void resume_background_music()
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void stop_and_clean_up_background_music(bool destroy = false)