
Godot Addon API Docs
AnimationUtils — API
Properties
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bool ALL_ANIMATIONS_PAUSED = false
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Dictionary[String, bool] PAUSED_ANIMATION_NAMES = {}
Methods
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bool _is_transform3d_type(int t)
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void _clone_animation_track(Animation from_anim, Animation to_anim, int track_idx)
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Animation _clone_filtered_animation(Animation source_anim)
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void fix_animation_path(String anim_name, String parent_from_path, String parent_to_path, bool include_parent = false)
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void fix_paths_for_all_animations(String parent_from_path, String parent_to_path, bool include_parent = false)
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Dictionary[String, AnimationPlayer] _get_animation_player_map_from_node(Node node, Node3D root, Dictionary[String, AnimationPlayer] animation_player_map = {})
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Dictionary[String, AnimationPlayer] get_animation_player_map_from_root(Node3D root)
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void apply_rest_pose_to_skeleton(Skeleton3D skeleton)
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void initialize_skeletons(Node3D root)
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void _initialize_skeletons_recursive(Node node)
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AnimationPlayer get_animation_player(String anim_name)
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bool is_animation(String anim_name)
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void play_animation(String anim_name)
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void pause_animation(String anim_name)
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void pause_playing_animations()
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void resume_paused_animations()
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void stop_animation(String anim_name)
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void stop_all_animations()
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void initialize_animations()