
Godot Addon API Docs
AdvancedRigidBody3D — API
Properties
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bool _BEING_HELD = false
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float ground_normal_dot_thresh = 0.6
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int max_platform_history = 64
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bool auto_enable_contact_monitoring = true
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int contacts_to_report = 8
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Vector3 contact_linear_velocity = Vector3(0, 0, 0)
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Vector3 contact_angular_velocity = Vector3(0, 0, 0)
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bool contact_valid = false
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float contact_up_dot = 0.0
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Dictionary _prev_xform = {}
Methods
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void _init()
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void _ready()
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void _physics_process(float _delta)
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void _integrate_forces(PhysicsDirectBodyState3D state)
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Vector3 _static_point_velocity(StaticBody3D body, Vector3 world_point, float dt)
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Vector3 _static_angular_velocity(StaticBody3D body, float dt)
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void set_being_held(bool value)
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bool get_being_held()
Signals
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signal being_held_changed()