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AdvancedRigidBody3D — API

Properties

  • bool _BEING_HELD = false
  • float ground_normal_dot_thresh = 0.6
  • int max_platform_history = 64
  • bool auto_enable_contact_monitoring = true
  • int contacts_to_report = 8
  • Vector3 contact_linear_velocity = Vector3(0, 0, 0)
  • Vector3 contact_angular_velocity = Vector3(0, 0, 0)
  • bool contact_valid = false
  • float contact_up_dot = 0.0
  • Dictionary _prev_xform = {}

Methods

  • void _init()
  • void _ready()
  • void _physics_process(float _delta)
  • void _integrate_forces(PhysicsDirectBodyState3D state)
  • Vector3 _static_point_velocity(StaticBody3D body, Vector3 world_point, float dt)
  • Vector3 _static_angular_velocity(StaticBody3D body, float dt)
  • void set_being_held(bool value)
  • bool get_being_held()

Signals

  • signal being_held_changed()