Properties
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bool _BEING_HELD = false -
float ground_normal_dot_thresh = 0.6 -
int max_platform_history = 64 -
bool auto_enable_contact_monitoring = true -
int contacts_to_report = 8 -
Vector3 contact_linear_velocity = Vector3(0, 0, 0) -
Vector3 contact_angular_velocity = Vector3(0, 0, 0) -
bool contact_valid = false -
float contact_up_dot = 0.0 -
Dictionary _prev_xform = {}
Methods
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void _init() -
void _ready() -
void _physics_process(float _delta) -
void _integrate_forces(PhysicsDirectBodyState3D state) -
Vector3 _static_point_velocity(StaticBody3D body, Vector3 world_point, float dt) -
Vector3 _static_angular_velocity(StaticBody3D body, float dt) -
void set_being_held(bool value) -
bool get_being_held()
Signals
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signal being_held_changed()
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